I design things since I can remember, but the road from graphic design to UX design wasn’t straight.
When I was a kid, my dad copied PC games for me and I designed the covers with magazines cuts and drawings and texts made by myself.
I used to do the same with music CDs, cassettes, logos for friends, flyers for bands, etc. You know, the usual stuff.
When I was 15 years old, I found a FrontPage 2000 guide left out on a shelf in my house. It taught basic and pure HTML, so I also tried out designing a couple of websites.
I will never forget how amazing it seemed to me to write some lines of code and BAM! Internet Explorer gave me back texts and images. I had created something new where there was nothing before.
CD included. Awesome!
As time was passing by I had to choose a career to study and I decided (still with some doubts) to start studying Graphic Design at the college.
I met a whole new world in there and found out the idea I had about graphic design was reduced to something trivial. I discovered identity design, packaging, typography, the Bauhaus, I became obsessed with Helvetica, modernism and the impeccable work of Massimo Vignelli.
Helvetica movie was a big influence in my view of design.
I learned that designing is much more than assembling shapes, colors, and text.
Designing is solving a problem that is affecting someone.
Back to coding
But, I don’t know why, that ‘web design’ thing that I once ventured on my own was still there and had not disappeared.
Out of curiosity, and a bit because of not knowing what else to do, I got into a very intensive course where I learned HTML, CSS, and Flash.
At that time I was not entirely clear about how this knowledge would fit with the graphic design I had learned in college, which by then had been in the past… Did I mention that I abandoned it? Didn’t I? Well, that story will go a separate way.
I followed my guts and a few years later I founded a multidisciplinary design studio together with a friend.
There we faced all kinds of design projects. We didn’t say no to anything.
The knowledge we had acquired in college plus my knowledge of, what I later learned is called front-end, allowed us to cover all kinds of projects.
Over time, however, this lack of specialization began to make me uncomfortable, feeling that we were doing anything very well at all.
I liked writing code and designing interfaces and brands but I did not finish perfecting myself in any, so I decided to leave it behind and create a studio that only focused on one service so that I could do it really well.
New stage: UX
Defining that service to get specialized was something quite natural.
Previously, programming companies had entrusted me with projects where all they needed was interface design. They, of course, would translate it into code.
In UI and UX design I found, a union between two disciplines that I had always enjoyed.
I could solve communication problems for users, be in touch with the graphic aspects of the design and in turn see that all finally embodied in a digital product.
I was still involved with the code as it was always a part of these products, I may not write it directly but I know that it will be affected by what I do and vice versa.
A new service
I was really excited about commissioning this new stage and learning a lot about a new discipline.
But real learning, that one which is not found in any book, blog or video, began a while later: the one that comes with the experience.
When I could see live some of the projects I had participated, I soon discovered several errors… and 90% were mine!
Today, I can reflect that the biggest mistake that encompasses all the others was assuming: not clarifying certain things assuming they were obvious.
- I assumed that whoever had the honor to inspect my mockups in Photoshop was going to export the icons in SVG instead of PNG.
- I assumed that they were going to interpret the layers names as indicative.
- I assumed that they were going to apply different states for links and buttons.
- I assumed that they would integrate animations.
- I assumed that they would apply overlays from CSS, etc.
All this led me thinking: “Ok, maybe my work is not as clear as I think it is”
DELIVERABLES 101: Assets folder.
The first step was to avoid the development team having to go into a tangle of files and layers to get the asset they needed. I started to be more organized with the deliverables.
Folders and files named in an understandable way, in the required extension, size, and scale.
Pretty easy, right?
UI Style Guide
I came across UI Style Guides when investigating resources to make the implementation of designs more faithful.
With a link to the corporate identity manual, I found it as a valid solution to document the work done. Grids, font variables, colors, styles in inputs, etc.
It also allowed me to specify things that were difficult in a static mockup. For example, the hover and active states of a button; and even going a little further and begin to contemplate components that may not be in the current project, but could be required in the future.
UI Style Guide made for Quickpix
Modals, toasts, validation and error messages, radio buttons, check boxes and other elements made the UI Style Guide begin to contemplate the scalability of a product. A product that may not have the size (or budget) enough to have its own design system.
The final product improved after applying this change when delivering my work.
It continued to perceive, however, that the final result was something rigid, lacking in life and revealing new flaws that affected its usability.
This is how I found that I could begin to contemplate and anticipate this type of problems through the interaction design and its proper documentation.
This animation served to indicate simple features like column transition and a fixed navigation bar.
This road I’ve been on taught me how difficult it is to propose a design, to get it right the first time and then forget about that project. The ideal, necessary and logical is having an improvement and constant correction. Not only of the final product but of the service provided as well.
Retrospective, self-criticism, and learning are key factors in all areas of our lives and of course, our work is not exempt from them.
It is my debt today, to find a way to solve the support we must provide to the companies and teams that entrust us with their projects.
Find a way to not forget about the products that have been created and to apply corrections to their possible failures, or ours.
Let’s not forget that behind all these projects there are humans and we all make mistakes.